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Technology and Innovation

Technologie et innovation




TechInn - ISSN 2399-8571 - © ISTE Ltd

Aims and scope

Objectifs de la revue

Technology and Innovation is multidisciplinary journal. Its objectives are : to analyze systems and scientific and technical paradigms ; study their innovation paths ; discuss the connections of technology to society but also to innovation, examine how innovation disrupts the functioning of organizations and companies nowadays and in the industrial past, study stakeholder strategies (enterprises, laboratories, public institutions, users) in the production, use and diffusion of new technologies, understand the systemics of these technologies and construct scenarios of their potential diffusion and application ; understand how innovation questions our categories of thought and upsets traditional knowledge mapping…and the meaning of innovation.

 

The journal welcomes articles from the following backgrounds : economy, management, history, epistemology and philosophy of techniques and innovation and design engineering.

 

Scientific Board

Laure MOREL (direction)
Université de Lorraine, Laboratoire ERPI
laure.morel@univ-lorraine.fr

 

Angelo BONOMI
CNR-IRCrES, Italie
abonomi@bluewin.ch

 

Sophie BOUTILLIER
Université du Littoral Côte d’Opale
Sophie.Boutillier@univ-littoral.fr

 

Pierre BARBAROUX
Centre de recherche de l’armée de l’air
pierre.barbaroux@ecole-air.fr

 

Romain DEBREF
Université de Reims Champagne Ardenne
romain.debref@univ-reims.fr

 

Camille DUMAT
Université de Toulouse INP-ENSAT
Lab. DYNAFOR INRAE-INP
camille.dumat@ensat.fr

 

Joelle FOREST
INSA de Lyon
joelle.forest@insa-lyon.fr

 

Sophie FOURMENTIN
UCEIV, Université Littoral Cote d’Opale
sophie.fourmentin@univ-littoral.fr

 

 

Nathalie JULLIAN
Université Picardie Jules Verne
Nathalie.pawlicki@u-picardie.fr

 

Pierre LAMARD
Université de Technologie
de Belfort-Montbéliard
pierre.lamard@utbm.fr

 

Didier LEBERT
ENSTA Paris
didier.lebert@ensta-paris.fr

 

Thomas MICHAUD
Cnam, Consultant
thomachaud@yahoo.fr

 

Sophie REBOUD
Groupe ESC Dijon-Bourgogne
sophie.reboud@escdijon.eu

 

Jean-Claude RUANO-BORBALAN
Conservatoire national des arts et métiers
jean-claude.ruano_borbalan@cnam.fr

 

Jean-Marc TOUZARD
INRA
jean-marc.touzard@supagro.inra.fr

 

Konstantinos P. TSAGARAKIS
Technical University of Crete, Greece
ktsagarakis@tuc.gr

 

Technologie et innovation est une revue pluridisciplinaire. Ses objectifs sont les suivants : analyser les systèmes et les paradigmes scientifiques et techniques, étudier leurs trajectoires d’évolution, discuter des liens de la Technologie à la société mais aussi de la Technologie à l’innovation, examiner comment les innovations bouleversent le fonctionnement des organisations et des sociétés aujourd’hui et dans le passé industriel, étudier les stratégies des acteurs (entreprises, laboratoires, institutions publiques, usagers) de production, d’utilisation, de diffusion des nouvelles technologies, comprendre la systémique de ces technologies et construire de scenarii sur leur potentiel de diffusion et d’application, étudier comment les innovations questionnent nos catégories de pensée et bousculent la cartographie traditionnelle des savoirs... penser le sens de l’innovation.

Elle accueille des articles en économie, gestion, histoire, sciences de l’information et de la communication, épistémologie et philosophie des techniques, ingénierie de l’innovation et design.

 

Conseil scientifique

Laure MOREL (direction)
Université de Lorraine, Laboratoire ERPI
laure.morel@univ-lorraine.fr

 

Angelo BONOMI
CNR-IRCrES, Italie
abonomi@bluewin.ch

 

Sophie BOUTILLIER
Université du Littoral Côte d’Opale
Sophie.Boutillier@univ-littoral.fr

 

Pierre BARBAROUX
Centre de recherche de l’armée de l’air
pierre.barbaroux@ecole-air.fr

 

Romain DEBREF
Université de Reims Champagne Ardenne
romain.debref@univ-reims.fr

 

Camille DUMAT
Université de Toulouse INP-ENSAT
Lab. DYNAFOR INRAE-INP
camille.dumat@ensat.fr

 

Joelle FOREST
INSA de Lyon
joelle.forest@insa-lyon.fr

 

Sophie FOURMENTIN
UCEIV, Université Littoral Cote d’Opale
sophie.fourmentin@univ-littoral.fr

 

 

Nathalie JULLIAN
Université Picardie Jules Verne
Nathalie.pawlicki@u-picardie.fr

 

Pierre LAMARD
Université de Technologie
de Belfort-Montbéliard
pierre.lamard@utbm.fr

 

Didier LEBERT
ENSTA Paris
didier.lebert@ensta-paris.fr

 

Thomas MICHAUD
Cnam, Consultant
thomachaud@yahoo.fr

 

Sophie REBOUD
Groupe ESC Dijon-Bourgogne
sophie.reboud@escdijon.eu

 

Jean-Claude RUANO-BORBALAN
Conservatoire national des arts et métiers
jean-claude.ruano_borbalan@cnam.fr

 

Jean-Marc TOUZARD
INRA
jean-marc.touzard@supagro.inra.fr

 

Konstantinos P. TSAGARAKIS
Technical University of Crete, Greece
ktsagarakis@tuc.gr

 

Forthcoming issues

Forthcoming papers

Journal issues


Recent articles

[FORTHCOMING] Ludopedagogy told by a sponge
Julian Alvarez

The aim of this chapter is to present a range of terms and concepts: “Ludopedagogy”, “Serious Game”, “Gamification”, “Ludification”, “Ludicisation”, “Serious Toy”, “Serious Gaming”, “Degamification” and “Toyification”. They are all related to “ludopedagogy”. To contextualize what we’re saying, we’ll use an artifact - a sponge - as a support. The aim of this approach is to show how a simple artifact can be instrumentalized to help people discover different play-related concepts and utilitarian applications. This approach shows that social constructs and individual subjectivity are at work in understanding all these terms.


[FORTHCOMING] Decarbonization – A Perspective for the Last 30 Years and Other Emerging Topics
Jean-Pierre Birat

This article deals with the decarbonization of the economy through a personal account of the trajectory followed by the Steel sector, which went through several crises followed by periods of intense creativity, and is now moving into industrial implementation, even if Net-Zero will not be achieved until 2050, supposing the process does not run into too many obstacles. One also questions the relative roles of large organizations versus that of individuals: but both are deeply entangled. Moreover, in parallel to decarbonization, biodiversity loss and air pollution should be also be addressed, as well as more social and political issues such as migrations and inequalities. Last, one suggests to take on board the agency of all living creatures and of inanimate objects in order to deal with these issues in all their complexity.


[FORTHCOMING] When colours are born from the womb An introduction to the responsible design and biosourced colours
Céline CAUMON

We rarely pay attention to the functions and uses of colour. Yet colour is part of our daily lives, and is as much a part of the history, culture, technology and health of individuals as it is of their environments. Design at the service of colour, colour at the service of design generates, that is to say, invents and designs projects and products geared to the right needs of men and women. A colour that lies between ancestral poetic practices and future uses. As an introduction to responsible design and colour; through a panorama of collaborative approaches, research carried out in workshop-laboratories and consultancies; and through an analysis of future societal trends, this text attempts to formulate the issues, conceptions, representations and postures of a biosourced design-colour between the arts and sciences, territories and economic heritage, fashion and beauty, food and care. Design as methodological alternatives and future production methods to counter the imaginary commercialism promoted by current design models.


[FORTHCOMING] Alternative practices: The example of natural textile dyeing with lichens, between a material for colouring and a material for inspiration
Aurélie Couvrat

The topic of bio-based colours is now at the heart of a number of theories particularly in relation to so-called "alternative" practices. Among these, natural dyeing offers many possibilities. This article focuses on the case of lichens, small symbiotic beings with astonishing colouring power. Their role is ambivalent – they are used for traditional purposes, but are also ideal for experimentation, opening up new creative possibilities. As well as being a colouring material, lichen is also a source of inspiration, particularly in the field of textile design. This study of an example of the dyeing process details the various stages from the garden to the kitchen, highlighting the importance of the procedure. Finally, a practical demonstration of combining two colouring materials (Evernia Prunastri lichen and yellow onions) illustrates some of the possibilities for exploration, underlining the diversity of parameters that can be used to develop the resultant colour palettes.


[FORTHCOMING] From the Landes de Gascogne region, to biosourced colors in ceramic practice
Lucie LING

The analysis begins with an exploration of the terrain on a site in Gironde affected by fires in the summer of 2022. The transformed materials emerge from the rugged terrain, a source for exploring and materials in the context of ceramic practice. How ceramic practice reveal the chromatic singularities of these components thinking of them as "bio-sourced" colors? From collection to technique to the valorization of local materials, the challenge is to recognize a color to a locality and a heritage, by manufacturing color from natural natural and/or recyclable resources.


Research at the crossroads of design thinking and game or play
Stéphane Goria

It is common to study scientific production through bibliometric analyses. In this article, we propose to focus more specifically on research that revolves around both design thinking or an approach to design closely related to it, and on the game or the transformation of devices through gamification. To accomplish this, we have assembled an initial reference corpus by querying the title field of three international scientific resources (Google Scholar, Scopus, and Web of Science). This work has two objectives. The first is to estimate the evolution and distribution of research on these topics over the past 20 years. The second pertains to whether or not it is worthwhile to track this evolution through the sole indexing portal for international scientific works, Web of Science. We demonstrate, through the creation of a second corpus, that concerning research on these subjects, the Web of Science platform provides a fairly good overview of ongoing work, provided that a reference corpus is established by querying the abstract field, not just the title field.


Serious games and design thinking: a possible combinaison?
Julian Alvarez

This chapter presents two socio-technical systems that combine the use of serious games, especially digital ones, with design thinking. The aim of this approach is to test whether such a combination is possible. To this end, we conduct a comparative study of two serious games in which we were involved. Through a reflexive approach and by mobilizing surveys and field studies, the approach is not only feasible, but also allows for a good complementarity between game phases and design thinking. However, the way in which the game activity is conceived seems essential to achieve this. In fact, the strategy of combining these two phases is more effective than superimposing them.


From Design Thinking to Design Fiction
Thomas Michaud

Design thinking is a method of creativity based on empathy, storytelling and prototyping. These three characteristics are explained in particular by Tim Brown, one of whose books, Change by design (2009) is studied precisely in this article which seeks to establish a connection with design fiction, this new approach to design based on prototyping from of the science fiction imaginary. The Near Future Laboratory book The Manual of Design Fiction (2022) serves as a reference for analyzing the links between design fiction and design thinking. The Esoldat project is an example of design fiction whose function is notably to produce foresight. Science fiction and design thinking make it possible to extract the imaginary of organizations and create stories to optimize strategic discourse. Design fiction would therefore benefit from turning to design thinking methods to further improve a methodology oriented towards the implementation of innovation policies using the imaginary of experts, but also of organizational employees.


Building an Agile Design Thinking using the Customer Journey Map
Alaa HASSAN, Laure MOREL

Design Thinking (DT) is a problem-solving approach based on a collaborative process involving end-user feedback. This process consists of different steps with different iterations and changes over time. However, DT is still a linear method, which takes time to implement a solution and does not deal with the work organization within the team. To address the limitations of DT and to reduce the development time, this paper proposes the integration of agile method into journey map, which is one of DT tools used to analyze the user needs. The proposed approach was called Agile Design Thinking (ADT). The results show that journey map permits an agile management approach in DT. This integration ensures the user participation and enables an effective interaction between the user and the team, a rapid implementation of concrete solutions, and a fast reaction to the user appreciation. A case study was conducted on the well-being of elders at home to illustrate the implementation of the proposed ADT. This study was successfully carried out by students of IDEAS (Innovation et Design EvAlués par les uSages) master’s degree at the ENSGSI (Ecole Nationale Supérieure en Génie des Systèmes et de l’Innovation) engineering school.


Design dynamics for a technical object born of a pandemic: the singularities of the MakAir artificial respirator
Laurent CIAVATTI, Mathilde LANCELOT

On 17 March 2020, a team of researchers, managers and engineers joined forces to design a technical object considered essential at the time: an artificial respirator called MakAir, designed for the mechanical ventilation of patients suffering from pneumonia caused by the coronavirus 2019, which could develop into acute respiratory distress syndrome. This article describes and retraces the design dynamics of this innovative medical device, analysing it from the perspective of the three types of singularity that make it up: technical, socio-technical and contextual.

Editorial Board

Editor

Dimitri UZUNIDIS
Research Network on Innovation, Paris
Dimitri.Uzunidis@univ-littoral.fr

 

Editors in Chief

Smaïl AÏT-EL-HADJ
Institut Textile et Chimique
Université de Lyon
smail.aitelhadj@itech.fr

 

Stéphane GORIA
Centre de recherche sur les médiations
Université de Lorraine
Stephane.goria@univ-lorraine.fr

 

Co-Editors

Camille AOUINAIT
Réseau de Recherche sur l’Innovation
camille.aouinait@gmail.com

Bertrand BOCQUET
Université de Lille
Bertrand.Bocquet@univ-lille.fr

Laurent DUPONT
ENSGSI-ERPI – Université de Lorraine
l.dupont@univ-lorraine.fr

Blandine LAPERCHE
Université du Littoral Côte d’Opale
Clersé
laperche@univ-littoral.fr

Cédric PERRIN
Université Évry Val d’Essonne
cp2002@orange.fr

Schallum PIERRE
Institut intelligence et données (IID)
Université de Laval
Canada
schallum.pierre@iid.ulaval.ca

Corinne TANGUY
Université Bourgogne Franche-Comté
corinne.tanguy@dijon.inra.fr

 


Charte éthique


Call for Papers :


- Design Thinking


- Ecology of ecological innovations


- Digital and and Services


  Submit a paper