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TechInn - ISSN 2399-8571 - © ISTE Ltd
Technology and Innovation is multidisciplinary journal. Its objectives are: to analyze systems and scientific and technical paradigms; study their innovation paths; discuss the connections of technology to society but also to innovation, examine how innovation disrupts the functioning of organizations and companies nowadays and in the industrial past, study stakeholder strategies (enterprises, laboratories, public institutions, users) in the production, use and diffusion of new technologies, understand the systemics of these technologies and construct scenarios of their potential diffusion and application; understand how innovation questions our categories of thought and upsets traditional knowledge mapping…and the meaning of innovation.
The journal welcomes articles from the following backgrounds: economy, management, history, epistemology and philosophy of techniques and innovation and design engineering.
Scientific Board
Laure MOREL (direction)
Sophie BOUTILLIER
|
Nathalie JULLIAN
|
Technologie et innovation est une revue pluridisciplinaire. Ses objectifs sont les suivants : analyser les systèmes et les paradigmes scientifiques et techniques, étudier leurs trajectoires d’évolution, discuter des liens de la Technologie à la société mais aussi de la Technologie à l’innovation, examiner comment les innovations bouleversent le fonctionnement des organisations et des sociétés aujourd’hui et dans le passé industriel, étudier les stratégies des acteurs (entreprises, laboratoires, institutions publiques, usagers) de production, d’utilisation, de diffusion des nouvelles technologies, comprendre la systémique de ces technologies et construire de scenarii sur leur potentiel de diffusion et d’application, étudier comment les innovations questionnent nos catégories de pensée et bousculent la cartographie traditionnelle des savoirs... penser le sens de l’innovation.
Elle accueille des articles en économie, gestion, histoire, sciences de l’information et de la communication, épistémologie et philosophie des techniques, ingénierie de l’innovation et design.
Conseil scientifique
Laure MOREL (direction)
Sophie BOUTILLIER
|
Nathalie JULLIAN
|
Volume 17- 2
Issue 1Here we discuss the history of the use of games for serious reasons and their scientific purposes. This long-standing practice became commonplace in the 1990s, particularly with the emergence of new technologies such as (...)
Today, the gamification movement affects all digital application sectors, particularly that of education. The term nevertheless covers various meanings and we endeavor to explore it here as a socio-technical innovation. (...)
Educational innovation in higher education is protean. Through serious games and business games, game-oriented learning has become very present in management sciences over the past ten years, and it seems interesting to us (...)
The various transitions needed to adapt to environmental upheavals require innovative tools. Serious games appear to be very useful for this purpose. These games are designed to transform behavior and are described as (...)
The supply of natural aggregates in France has become a major issue due to the expected increase in consumption, both in the field of construction and public works, and due to the environmental and societal constraints that (...)
In this new issue of Technology and Innovation, five articles question the contribution of audiovisual fiction to the world of technological imagination. Innovation processes take advantage of these fictional (...)
Our goal is to show how science fiction films depict threats exposed in an all-digital society. These cinematographic worlds allow us to question the interest of such innovations. They paint a picture of a world in which (...)
Audio-visual science fiction has recently gained a growing interest from innovation practices and communities. This is because they present, with a high level of detail, innovative technologies, all whilst softly spreading (...)
This paper explores the power of science fiction stories in their role as projections and warnings, and how they can be used in an educational sense, specifically in engineering schools. We explore how to use these (...)
This paper presents the way in which fiction can be used within the framework of an innovation project, in particular an innovation project with a long-term perspective. We first present the role of fictional worlds and the (...)
Editorial Board
Editor
Dimitri UZUNIDIS
Research Network on Innovation, Paris
Dimitri.Uzunidis@univ-littoral.fr
Editor in Chief
Didier LEBERT
ENSTA Paris
didier.lebert@ensta-paris.fr
Co-Editors
Laurent ADATTO
Réseau de recherche sur l’innovation, Paris
Université de Lyon
lradatto@yahoo.com
Smaïl AÏT-EL-HADJ
Institut Textile et Chimique
Université de Lyon
smail.aitelhadj@itech.fr
Bertrand BOCQUET
Université de Lille
Bertrand.Bocquet@univ-lille.fr
Laurent DUPONT
ENSGSI-ERPI – Université de Lorraine
l.dupont@univ-lorraine.fr
Blandine LAPERCHE
Université du Littoral Côte d’Opale
Clersé
laperche@univ-littoral.fr
Cédric PERRIN
Université Évry Val d’Essonne
cp2002@orange.fr
Schallum PIERRE
Institut intelligence et données (IID)
Université de Laval
Canada
schallum.pierre@iid.ulaval.ca
Corinne TANGUY
Université Bourgogne Franche-Comté
corinne.tanguy@dijon.inra.fr