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TechInn - ISSN 2399-8571 - © ISTE Ltd
Technology and Innovation is multidisciplinary journal. Its objectives are : to analyze systems and scientific and technical paradigms ; study their innovation paths ; discuss the connections of technology to society but also to innovation, examine how innovation disrupts the functioning of organizations and companies nowadays and in the industrial past, study stakeholder strategies (enterprises, laboratories, public institutions, users) in the production, use and diffusion of new technologies, understand the systemics of these technologies and construct scenarios of their potential diffusion and application ; understand how innovation questions our categories of thought and upsets traditional knowledge mapping…and the meaning of innovation.
The journal welcomes articles from the following backgrounds : economy, management, history, epistemology and philosophy of techniques and innovation and design engineering.
Scientific Board
Laure MOREL (direction)
Angelo BONOMI
Sophie BOUTILLIER
Pierre BARBAROUX
Romain DEBREF
Camille DUMAT
Joelle FOREST
Sophie FOURMENTIN |
Stéphane GORIA
Nathalie JULLIAN
Pierre LAMARD
Didier LEBERT
Thomas MICHAUD
Sophie REBOUD
Jean-Claude RUANO-BORBALAN
Jean-Marc TOUZARD |
Technologie et innovation est une revue pluridisciplinaire. Ses objectifs sont les suivants : analyser les systèmes et les paradigmes scientifiques et techniques, étudier leurs trajectoires d’évolution, discuter des liens de la Technologie à la société mais aussi de la Technologie à l’innovation, examiner comment les innovations bouleversent le fonctionnement des organisations et des sociétés aujourd’hui et dans le passé industriel, étudier les stratégies des acteurs (entreprises, laboratoires, institutions publiques, usagers) de production, d’utilisation, de diffusion des nouvelles technologies, comprendre la systémique de ces technologies et construire de scenarii sur leur potentiel de diffusion et d’application, étudier comment les innovations questionnent nos catégories de pensée et bousculent la cartographie traditionnelle des savoirs... penser le sens de l’innovation.
Elle accueille des articles en économie, gestion, histoire, sciences de l’information et de la communication, épistémologie et philosophie des techniques, ingénierie de l’innovation et design.
Conseil scientifique
Laure MOREL (direction)
Angelo BONOMI
Sophie BOUTILLIER
Pierre BARBAROUX
Romain DEBREF
Camille DUMAT
Joelle FOREST
Sophie FOURMENTIN |
Stéphane GORIA
Nathalie JULLIAN
Pierre LAMARD
Didier LEBERT
Thomas MICHAUD
Sophie REBOUD
Jean-Claude RUANO-BORBALAN
Jean-Marc TOUZARD |
Volume 19- 4
L’innovation agileIt is common to study scientific production through bibliometric analyses. In this article, we propose to focus more specifically on research that revolves around both design thinking or an approach to design closely related to it, and on the game or the transformation of devices through gamification. To accomplish this, we have assembled an initial reference corpus by querying the title field of three international scientific resources (Google Scholar, Scopus, and Web of Science). This work has two objectives. The first is to estimate the evolution and distribution of research on these topics over the past 20 years. The second pertains to whether or not it is worthwhile to track this evolution through the sole indexing portal for international scientific works, Web of Science. We demonstrate, through the creation of a second corpus, that concerning research on these subjects, the Web of Science platform provides a fairly good overview of ongoing work, provided that a reference corpus is established by querying the abstract field, not just the title field.
This chapter presents two socio-technical systems that combine the use of serious games, especially digital ones, with design thinking. The aim of this approach is to test whether such a combination is possible. To this end, we conduct a comparative study of two serious games in which we were involved. Through a reflexive approach and by mobilizing surveys and field studies, the approach is not only feasible, but also allows for a good complementarity between game phases and design thinking. However, the way in which the game activity is conceived seems essential to achieve this. In fact, the strategy of combining these two phases is more effective than superimposing them.
Design thinking is a method of creativity based on empathy, storytelling and prototyping. These three characteristics are explained in particular by Tim Brown, one of whose books, Change by design (2009) is studied precisely in this article which seeks to establish a connection with design fiction, this new approach to design based on prototyping from of the science fiction imaginary. The Near Future Laboratory book The Manual of Design Fiction (2022) serves as a reference for analyzing the links between design fiction and design thinking. The Esoldat project is an example of design fiction whose function is notably to produce foresight. Science fiction and design thinking make it possible to extract the imaginary of organizations and create stories to optimize strategic discourse. Design fiction would therefore benefit from turning to design thinking methods to further improve a methodology oriented towards the implementation of innovation policies using the imaginary of experts, but also of organizational employees.
This contribution questions the dynamics of the aerospace and defense (A&D) industries by identifying the main factors acting on innovation. Based on the model developed by [BAR 19] and [BAR 20], the research examines the dynamics of defense innovations incorporating components from Artificial Intelligence (AI) research. Considered as a General Purpose Technology (GPT; [BRE 96]), AI and its multiple applications have a significant impact on current and future military capabilities, and constitute relevant empirical material for understanding how innovation operates in the A&D industries.
New Space designates the emergence of an economic system in the space sector in which more and more private actors are called upon to participate. Science fiction has been offering representations of the companies of space capitalism for several years. This article studies some of them, such as the films Space Sweepers, Venom, or the Salvation series, and shows that the figure of the New Space billionaire arouses both fascination and rejection. If these fictions are inspired by real characters like Elon Musk, they also influence the general public and the actors of the space sector. These stories are at the center of strategic and soft power issues. It is suggested that Europe should equip itself with an effective and performative system for creating space science fiction stories in order to optimize the creativity of its future entrepreneurs. Indeed, these stories often offer a reflection on the ethics of space conquest and imagine technologies that could become major innovations in the future.
The current food system is reaching its limits of economic, environmental and social sustainability. It has a high environmental impact, contributing to more than a third of global greenhouse gas emissions. It also has social consequences on the health of consumers, due to the over-consumption of processed products, which leads to an increase in global obesity, cardiovascular diseases and cancers. Like the entire economy, the food system is currently affected by the spread of digital techniques, i.e. robotization, the internet of things, connected objects, big data. The blockchain technique is also finding a favorable field of application because the food system has, since the 1980s, been part of global value chains. The issue of product traceability and the possibility of strengthening our ability to provide proof for claims, as part of the corporate social responsibility strategy of companies, favor its diffusion. These techniques are meant to bring about a new industrial revolution, allowing production systems to evolve into so-called 4.0 systems. Their promoters also attribute to them an ability to remedy the limits of sustainability, in particular environmental ones. The objective of this article is to analyze their diffusion in the food system and their effects. Are they really able to fix sustainability issues or, on the contrary, will they contribute to blocking the emergence of alternative trajectories, by reinforcing the trajectory of the current system and by creating socio-technical lock-in effects?
To what extent is artificial intelligence (AI), in its many applicable fields, transforming the ways to innovate? In order to identify the technological trajectory inflections and paradigmatic shifts that innovations in this field generate in agriculture, we propose an original method based on network analysis. Using patent date, we apply this method to the 2013–2019 period. We show that AI plays a driving role in the transformation of innovation processes in agriculture, in connection with the challenges that now arise in crop management.
In order to better understand the determinants and impacts of the adoption of digital technologies in the agricultural sector, this article features a double literature review. The first review is an exploration of the theoretical frameworks that would allow for the adoption of new technologies, and proposes an analysis framework – the Technological Adoption and Appropriation (T2A) model – describing the adoption process in 3 stages: (1) a discovery phase, (2) an adoption phase, and (3) a use and appropriation phase. These stages are characterized by 4 determinants: individual, organizational, technological, and contextual. The adoption process unfolds over time, and can be continued or stopped at any stage. The second literature review illustrates the importance of the individual and organizational factors at each stage of the adoption process in agriculture, leading to a variety of digitalization trajectories. Individual and technological factors influence stage 1 (discovery), while stages 2 (adoption) and 3 (use) are also impacted by organizational and contextual factors.
Blockchain is a digital technology that is said to have the potential to meet the needs of supply chains regarding traceability and transparency. It is also said to address sustainability issues such as reducing environmental impact, verifying working conditions and food quality, and improving the remuneration of the actors involved. The literature on this subject presents various arguments on the potential of blockchain, with very little empirical evidence. The purpose of our investigation is to discern what really drives the adoption of this technology, as well as to discover the impacts observed by participants. To do so, we have conducted a literature review on case studies on the subject of blockchain development for supply chains. In order to characterize the decisional factors leading to the development of blockchain as well as the advantages and disadvantages of its implementation, articles were analyzed according to different internal and external components of agri-food systems. We break down the influence of blockchain regarding the activities of agri-food systems and their socio-economic and environmental consequences, as well as their influence on food security.
The student citizens’ convention (SCC) is a democratic experiment that aims to give students a voice on complex issues. The first SCC organized at Paris Est Créteil University focused on food, with a systemic approach integrating environmental, health, political, economic and social issues. Its mandate was to define a series of measures that would allow an alternative food system on campus. By participating in this decision-making process, students were taking part in a process of horizontalization to resolve an imperfectly satisfied need. In this article, we first describe the SCC as a participatory assembly for collective reflection and action (notably through the open deliberation process). We analyze the process of deliberation construction and the proposals for an alternative food system. Finally, we analyze the implementation of the horizontalization process as well as the conditions necessary for the SCC to succeed. We base our analysis on the proposals formulated over the course of the SCC, the exchanges on the online platform dedicated to citizen deliberation (Decidim), pre- and post-module questionnaires and semi-directive interviews to which the students responded.
Editorial Board
Editor
Dimitri UZUNIDIS
Research Network on Innovation, Paris
Dimitri.Uzunidis@univ-littoral.fr
Editor in Chief
Smaïl AÏT-EL-HADJ
Institut Textile et Chimique
Université de Lyon
smail.aitelhadj@itech.fr
Co-Editors
Camille AOUINAIT
Réseau de Recherche sur l’Innovation
camille.aouinait@gmail.com
Bertrand BOCQUET
Université de Lille
Bertrand.Bocquet@univ-lille.fr
Laurent DUPONT
ENSGSI-ERPI – Université de Lorraine
l.dupont@univ-lorraine.fr
Blandine LAPERCHE
Université du Littoral Côte d’Opale
Clersé
laperche@univ-littoral.fr
Cédric PERRIN
Université Évry Val d’Essonne
cp2002@orange.fr
Schallum PIERRE
Institut intelligence et données (IID)
Université de Laval
Canada
schallum.pierre@iid.ulaval.ca
Corinne TANGUY
Université Bourgogne Franche-Comté
corinne.tanguy@dijon.inra.fr