TY - Type of reference TI - Educational innovation in higher education through open source serious gaming AU - Philippe Lépinard AU - Julien Menier AB - Educational innovation in higher education is protean. Through serious games and business games, game-oriented learning has become very present in management sciences over the past ten years, and it seems interesting to us to discuss more confidential practices. The one we explore in this article is serious gaming, i.e. a game that is designed for a primary purpose rather than simply for entertainment. More specifically, we discuss the practices carried out thanks to the open source video game Minetest at IAE Paris-Est, the university management school part of the Université Paris-Est Créteil (UPEC). In particular, we argue that serious games are frugal innovations, as they widen the field of pedagogical practices at almost no cost, and they respect the criteria of technological frugality (core functionalities and quality of operation). And, like the vast majority of open source projects, the necessary IT knowledge encourages the creation of a dedicated community of practice that teaches and maintains these skills. DO - 10.21494/ISTE.OP.2023.0973 JF - Technology and Innovation KW - Game-Oriented Learning, Serious gaming, Open source software, higher education, Videogame, Ludopédagogie, Détournement de jeu, Logiciel libre, Enseignement supérieur, jeu vidéo, L1 - https://openscience.fr/IMG/pdf/iste_techinn23v8n3_3.pdf LA - en PB - ISTE OpenScience DA - 2023/05/11 SN - 2399-8571 TT - L’innovation pédagogique dans l’enseignement supérieur par le serious gaming open source UR - https://openscience.fr/Educational-innovation-in-higher-education-through-open-source-serious-gaming IS - Issue 3 VL - 8 ER -