TY - Type of reference TI - [FORTHCOMING] Serious games as a provocative research method? AU - Hélène Michel AU - Zeinab Sheet AU - Guy Parmentier AB - This paper explores the use of serious games as provocative methods in research. Through a detailed case study of research through gaming, the authors demonstrate how the researcher becomes a provocative agent who influences the dynamics studied, revealing behaviours otherwise inaccessible through traditional methods. This interdisciplinary approach enriches research but presents challenges in terms of method validation. Serious games require diverse skills and raise important ethical questions, particularly regarding participant protection. Ultimately, they transform research practice, promoting a more creative and engaged exploration of social phenomena. DO - TBA JF - Technology and Innovation KW - Games, Serious Games, Research Laboratory, Provocative Method, Critical Distance, Materialization thinking, Transformative approach, Epistemology, Learning by failing, Innovation, Jeux, Jeux sérieux, Laboratoire de recherche, Méthode provocatrice, Distance critique, Matérialisation de la pensée, Approche transformatrice, Epistémologie, Apprentissage par l’échec, Innovation, L1 - https://openscience.fr/IMG/pdf/04_le_jeu_serieux_comme_methode_provocatrice_bon.pdf LA - en PB - ISTE OpenScience DA - 2024/05/31 SN - 2399-8571 TT - [À PARAITRE] Le jeu sérieux comme méthode provocatrice de recherche ? UR - https://openscience.fr/Serious-games-as-a-provocative-research-method IS - Forthcoming papers VL - ER -