@ARTICLE{TBA, TITLE={[FORTHCOMING] Serious games as a provocative research method?}, AUTHOR={Hélène Michel , Zeinab Sheet , Guy Parmentier, }, JOURNAL={Technology and Innovation}, VOLUME={}, NUMBER={Forthcoming papers}, YEAR={2024}, URL={https://openscience.fr/Serious-games-as-a-provocative-research-method}, DOI={TBA}, ISSN={2399-8571}, ABSTRACT={This paper explores the use of serious games as provocative methods in research. Through a detailed case study of research through gaming, the authors demonstrate how the researcher becomes a provocative agent who influences the dynamics studied, revealing behaviours otherwise inaccessible through traditional methods. This interdisciplinary approach enriches research but presents challenges in terms of method validation. Serious games require diverse skills and raise important ethical questions, particularly regarding participant protection. Ultimately, they transform research practice, promoting a more creative and engaged exploration of social phenomena.}}