@ARTICLE{10.21494/ISTE.OP.2023.0973, TITLE={Educational innovation in higher education through open source serious gaming}, AUTHOR={Philippe Lépinard, Julien Menier, }, JOURNAL={Technology and Innovation}, VOLUME={8}, NUMBER={Issue 3}, YEAR={2023}, URL={https://openscience.fr/Educational-innovation-in-higher-education-through-open-source-serious-gaming}, DOI={10.21494/ISTE.OP.2023.0973}, ISSN={2399-8571}, ABSTRACT={Educational innovation in higher education is protean. Through serious games and business games, game-oriented learning has become very present in management sciences over the past ten years, and it seems interesting to us to discuss more confidential practices. The one we explore in this article is serious gaming, i.e. a game that is designed for a primary purpose rather than simply for entertainment. More specifically, we discuss the practices carried out thanks to the open source video game Minetest at IAE Paris-Est, the university management school part of the Université Paris-Est Créteil (UPEC). In particular, we argue that serious games are frugal innovations, as they widen the field of pedagogical practices at almost no cost, and they respect the criteria of technological frugality (core functionalities and quality of operation). And, like the vast majority of open source projects, the necessary IT knowledge encourages the creation of a dedicated community of practice that teaches and maintains these skills.}}