@ARTICLE{10.21494/ISTE.OP.2023.0977, TITLE={The contribution of gaming in knowledge building: the JeuxDeMots project}, AUTHOR={Mathieu Lafourcade, Nathalie Le Brun, }, JOURNAL={Technology and Innovation}, VOLUME={8}, NUMBER={Issue 3}, YEAR={2023}, URL={https://openscience.fr/The-contribution-of-gaming-in-knowledge-building-the-JeuxDeMots-project}, DOI={10.21494/ISTE.OP.2023.0977}, ISSN={2399-8571}, ABSTRACT={The JeuxDeMots project aims to build a broad base of common and specialized knowledge, in French, by using games. About a dozen games have been designed as part of this project. Each game allows one to either collect specific information or to verify the information acquired through the other games. This article presents, both qualitatively and quantitatively, the data collected and constructed since the launch of the project in the summer of 2007. The main game of the project is presented as well as our last game, Sémintox, a guessing game where the player verifies and corrects collected data.}}