TY - Type of reference TI - The contribution of gaming in knowledge building: the JeuxDeMots project AU - Mathieu Lafourcade AU - Nathalie Le Brun AB - The JeuxDeMots project aims to build a broad base of common and specialized knowledge, in French, by using games. About a dozen games have been designed as part of this project. Each game allows one to either collect specific information or to verify the information acquired through the other games. This article presents, both qualitatively and quantitatively, the data collected and constructed since the launch of the project in the summer of 2007. The main game of the project is presented as well as our last game, Sémintox, a guessing game where the player verifies and corrects collected data. DO - 10.21494/ISTE.OP.2023.0977 JF - Technology and Innovation KW - Lexical semantic network, knowledge base, GWAPs (games with a purpose), lexical relationships, semantic relationships, representation of knowledge, lexical acquisition, data checking, data correction, Réseau lexico-sémantique, base de connaissances, GWAPs (jeux avec but), relations lexicales, relations sémantiques, représentation des connaissances, acquisition lexicale, vérification, consolidation, L1 - http://openscience.fr/IMG/pdf/iste_techinn23v8n3_7.pdf LA - en PB - ISTE OpenScience DA - 2023/05/11 SN - 2399-8571 TT - Apport du jeu pour la construction de connaissances : le projet JeuxDeMots UR - http://openscience.fr/The-contribution-of-gaming-in-knowledge-building-the-JeuxDeMots-project IS - Issue 3 VL - 8 ER -