@ARTICLE{10.21494/ISTE.OP.2022.0816, TITLE={The video game, a convenient valve for human anxiety or a weapon for escaping from the cage?}, AUTHOR={Marc-André Éthier, David Lefrançois, }, JOURNAL={Educations}, VOLUME={6}, NUMBER={Issue 1}, YEAR={2022}, URL={http://openscience.fr/The-video-game-a-convenient-valve-for-human-anxiety-or-a-weapon-for-escaping}, DOI={10.21494/ISTE.OP.2022.0816}, ISSN={2632-590X}, ABSTRACT={Increasingly used in history class, the Assassin’s Creed series of video games makes the player embody a hero opposing the dictatorial aims of an occult group, at various times. To situate the game’s relationship to history, we interviewed 12 historians who were consulted to create these games, to explore their perceptions of the games’ content and their potential effects on players. The believable appearance of the game seems to them to carry the risk of bolstering its outlandish premise and supporting causal attribution based on the big characters. Some, however, also see it as an opportunity to develop critical thinking.}}