TY - Type of reference TI - [FORTHCOMING] Analogia and Intersector - games as a basis for automatic analogy analysis AU - Mathieu Lafourcade AU - Nathalie Le Brun AU - Jérémie Roux AB - computer system’s ability to analyze texts semantically involves interpreting figurative content. Analogy is often used to convey new ideas through similarity with known ideas. Comparison and metaphor can be modeled as an analogical square A : B :: C : D (meaning A is to B what C is to D) with one or more variables whose most relevant values must be found. This article presents two games for collecting lexical data related to analogies. The first game, Analogia, is an adaptation of JeuxDeMots to analogies, where the player has to provide the most relevant answers for an analogy to a variable. For example, find x for “coal is to black what snow is to x”. The second game, Intersector, involves answering questions to find out what the 4 terms in an analogy have in common. The terms proposed are those taken from the analogies in the Analogia game. All the data collected by these games makes it possible to automatically resolve analogies, and thus interpret figurative content. DO - TBA JF - Technology and Innovation KW - Game with a purpose, Gwap, serious game, artificial intelligence, knowledge representation, semantic analysis, lexical relationship, analogy, metaphor, data collection, Jeux à but, Gwap, jeu sérieux, intelligence artificielle, représentation des connaissances, analyse sémantique, relation lexicale, analogie, métaphore, collecte de données, L1 - http://openscience.fr/IMG/pdf/analogia_et_intersector_-_des_jeux_pour_lanalyse_d_analogies_ml_nl_jr.pdf LA - en PB - ISTE OpenScience DA - 2024/05/31 SN - 2399-8571 TT - [À PARAITRE] Analogia et Intersector - des jeux comme fondements de l’analyse automatique d’analogies UR - http://openscience.fr/Analogia-and-Intersector-games-as-a-basis-for-automatic-analogy-analysis IS - Forthcoming papers VL - ER -